Large Town: Odíhg Jùshàsjùgamshe

Odíhg Jùshàsjùgamshe

Odíhg Jùshàsjùgamshe
Example Tauric architecture.
StateTetbur Commune
ProvencePesutkrakoda Region
RegionGezett Cetcu Forest
Founded1487
Community LeaderElder Helîj Collins
Area6 km2 (2 mi2)
Average Yearly Temp26°C (78°F)
Average Elevation6814 m (-20594 ft)
Average Yearly Precipitation206 cm/y (81 in/y)
Population1505
Population Density250 people per km2 (752 people per mi2)
Town AuraMysticism
Naming
Native nameOdíhg Jùshàsjùgamshe
Pronunciation/jʊˈʃəsjʊ/ /ˈgamʃe/
Direct Translation[grandmother] [mauve]
Translation[Not Yet Translated]

Odíhg Jùshàsjùgamshe (/jʊˈʃəsjʊ/ /ˈgamʃe/ [grandmother] [mauve]) is a subtropical Large Town located in the Pesutkrakoda Region of the Tetbur Commune.

The name Odíhg Jùshàsjùgamshe is derived from the Tauric language, as Odíhg Jùshàsjùgamshe was founded by Hä̋nḱ Sēy 'Gorgeous Deific' Yä̋chīs Mpf̄y Da̋ńoīy Pritchards, who was culturaly Tauric.

Climate

Odíhg Jùshàsjùgamshe has a yearly average temperature of 26°C (78°F), with its average temperature during the summer being a warm 29°C (84°F) and its average temperature during the winter being a pleasant 23°C (73°F). Odíhg Jùshàsjùgamshe receives an average of 206 cm/y (81 in/y) of precipitation, most of which comes in the form of rain during the fall. Odíhg Jùshàsjùgamshe covers an area of nearly 6 km2 (2 mi2), and an average elevation of 6814 m (-20594 ft) above sea level.

Overview

Odíhg Jùshàsjùgamshe was founded durring the late 16th century in winter of the year 1487, by Hä̋nḱ Sēy 'Gorgeous Deific' Yä̋chīs Mpf̄y Da̋ńoīy Pritchards. The establishment of the new community went well, with no major obsticles durring construction.

Odíhg Jùshàsjùgamshe was built using the conventions of Tauric durring the late 16th century. Naturaly, all settlmentss have their own look to them, and Odíhg Jùshàsjùgamshe is no diffrent. The town's buildings feature waddle and daub construction with good timber frames and a stone foundation protected by thatched or shingled rooves. Most buildings with second floors are built in such a way as to overhang into the streets on the upper floors for more space, as building size seems to be the primary indicator of wealth within the community. Most buildings are not decorated with any integral features, but instead use ivy, flowers, and other natural elements in planters of on trellices to breathe life into the structure they grow upon.

Odíhg Jùshàsjùgamshe is buildings folow an organic layout of broad flagstone streets whihch gives the town a shape simmilar to a tree, if one views its streets from above. The town rests behind a thin stone wall. The wall's design was likly directly copied from a castle's parmiter defences. It's simply that the arcatect made Odíhg Jùshàsjùgamshe's wall substancialy thinner than a castle's walls. While the towers and gatehouses are adiquite, the obvious cost savings measure of making the walls drasticaly thinner reduces their ability to resist siege weapons greatly. The town's impressive-looking wall could fail at a critical moment in battle, and would likely not even resist a few bandits with improvised siege equipment. Odíhg Jùshàsjùgamshe's budget oriented are suffering from significent damage, so much so that examples can be pointed to no matter which section one might have within their line of site, and most of which render sections inoperable at present.

A look around Odíhg Jùshàsjùgamshe gives you an uneasy feeling. Everything is just a little too worn down, a little too dirty, or both. No one makes eye contact. Kids play quietly, but happily. Occasionally a passerby glances at you out of the corner of their eye, staring just long enough for it to be uncomfortable. This all rests atop the unmistakable impression the town is one of the strictest places imaginable. Everyone’s actions are clearly directed by laws they keep in heart and mind at all times. Orderly byond order is a phrase which Odíhg Jùshàsjùgamshe brings to mind.

Civic Infrastructure

Odíhg Jùshàsjùgamshe has an Office of Civil Groundskeeping, which works to enforce local ordinances relating to the construction and upkeep up of all plant life, water features, and other natural decorations within Odíhg Jùshàsjùgamshe. They are also responsible for the maintenance of these features. Notably, the OCG is not responsible for Odíhg Jùshàsjùgamshe's parks.

Odíhg Jùshàsjùgamshe has an Office of Civil Vicary, which is responsible for providing a livelyhood for all officialy recognised religious figures within Odíhg Jùshàsjùgamshe.

Odíhg Jùshàsjùgamshe has a government-funded child care program, overseen by the local Department of Nursemaids, which is responsible for providing childcare to working-class citizens according to local ordinances.

Odíhg Jùshàsjùgamshe has a Gravedigger's Guild, which is responsible for collecting the dead and laying them to rest according to all applicable laws and religious customs.

Odíhg Jùshàsjùgamshe has a Department of Firefighters, which is responsible for organizing fire fighting efforts during a fire and enforcing local ordinances relating to fire safety.

Odíhg Jùshàsjùgamshe has a Highwayman's Guild, which is tasked with maintaining the roads and highways leading into town as well as keeping them safe for travelers.

Odíhg Jùshàsjùgamshe has a monistary of an order of Civil Monks, who provide divine-related services to the general public and maintain Odíhg Jùshàsjùgamshe's public wards, blessings, and other arcane systems.

Odíhg Jùshàsjùgamshe possesses a Galvanic Power Grid, which brings galvanic current to most if not all buildings in town, and permits a great many consumer goods to function within the Large Town. Odíhg Jùshàsjùgamshe's grid is powered by hydrogalvanic generators.

Odíhg Jùshàsjùgamshe possesses an older civil lighting system consisting of street lamps. In spite of the Galvanic Grid, these lights continue to use their old fule sources to provide nighttime illumination to all city streets.

Odíhg Jùshàsjùgamshe has a Parks and Recreation Department, which is responsible for the construction, management, and usage rights for all of its parks and parklands. They are not to be confused with the Office of Civil Groundskeeping as they do not hold authority over nor responsibility for Odíhg Jùshàsjùgamshe's natural decorations nor waterways.

Odíhg Jùshàsjùgamshe has a public schooling program overseen by the Hall of Sages who has the responsibility of ensuring access to affordable high-quality education in all basic classes (Reading, Writing, Mathmatics, General Sciences, General Arcana, and Social Education) is made available to all citizens.

Odíhg Jùshàsjùgamshe has a public septic system, which allows its citizens to have indoor bathrooms. The septic system is overseen by the League of Sewerkeepers, who posses the legal authority to enforce all laws relating to the septic system, and are also tasked with its maintenance and upkeep.

Cultural Notes

Odíhg Jùshàsjùgamshe's bank was built using a different architectural style from the rest of the town. The style used is based upon new and innovative technologies of construction and the idea that form should follow function. It was an embrace of minimalism and a rejection of ornament. The style became characterized by an emphasis on volume, asymmetrical compositions, and minimal ornamentation..

In Odíhg Jùshàsjùgamshe rainbows form quite often above the Large Town.

The Snake, Viper near Odíhg Jùshàsjùgamshe are known to be almost tame, such that they can be put to domestic use.

Odíhg Jùshàsjùgamshe's citizens partake in a curious ritual relating to their local kami. It takes place in winter and involves creating small tokens to channel Chronomancy energies of tier 3 via singing.

Economy

The following information was obtained via the Imperial Census Bureau as part of the Eyom Economic Outreach Program. It differs from Standard Imperial censuses in that many of Tom's citizens, regardless of culture, work in more than one occupation or hold more than a single job. The Imperial Census Bureau has ruled that a job is a job, hence, the intigers within the data presented here can count an individual more than once.

Agriculture

  • Dairy Farmers: 3
  • Farmers: 4
  • Farm Laborer: 8
  • Hunters: 5
  • Milk Maids: 3
  • Ranchers: 1
  • Ranch Hands: 4
  • Shepherds: 3
    • Farmland: 6004 m2
    • Cattle and Similar Creatures: 376
    • Poultry: 4515
    • Swine: 301
    • Sheep: 15
    • Goats: 3
    • Horses, Mounts, and Beasts of Burden: 150

Craftsmen

  • Arms and Toolmakers: 3
  • Blacksmiths: 3
  • Bookbinders: 1
  • Buckle-makers: 2
  • Cabinetmakers: 3
  • Candlemakers: 5
  • Carpenters: 4
  • Clothmakers: 4
  • Coach and Harness Makers: 1
  • Coopers: 3
  • Copper, Brass, Tin, Zinc, and Lead Workers: 2
  • Copyists: 1
  • Cutlers: 1
  • Fabricworkers: 3
  • Farrier: 11
  • Glassworkers: 5
  • Gunsmiths: 3
  • Harness-Makers: 1
  • Hatters: 3
  • Hosiery Workers: 1
  • Jewelers: 1
  • Leatherwrights: 4
  • Locksmiths: 1
  • Matchstick makers: 2
  • Musical Instrument Makers: 2
  • Painters, Structures and Fixtures: 1
  • Paper Workers: 2
  • Plasterers: 1
  • Pursemakers: 2
  • Roofers: 1
  • Ropemakers: 1
  • Rugmakers: 1
  • Saddlers: 2
  • Scabbardmakers: 3
  • Scalemakers: 1
  • Sculptors, Structures and Fixtures: 1
  • Shoemakers: 1
  • Soap and Tallow Workers: 4
  • Tailors: 9
  • Tanners: 1
  • Upholsterers: 2
  • Watchmakers: 2
  • Weavers: 4
  • Whitesmiths: 1

Merchants

  • Adventuring Goods Retellers: 1
  • Arcana Sellers: 1
  • Beer-Sellers: 2
  • Booksellers: 2
  • Butchers: 3
  • Chandlers: 3
  • Chicken Butchers: 3
  • Entrepreneurs: 1
  • Fine Clothiers: 3
  • Fishmongers: 3
  • Potion Sellers: 2
  • Resellers: 6
  • Spice Merchants: 2
  • Wine-sellers: 3
  • Wheelwright: 2
  • Woodsellers: 1

Service workers

  • Bakers: 7
  • Barbers: 7
  • Coachmen: 2
  • Cooks: 6
  • Doctors: 3
  • Gamekeepers: 2
  • Grooms: 1
  • Hairdressers: 5
  • Healers: 4
  • Housekeepers: 4
  • Housemaids: 7
  • House Stewards: 3
  • Inns: 1
  • Laundry maids: 2
  • Maidservants: 4
  • Nursery Maids: 2
  • Pastrycooks: 5
  • Restaurateur: 6
  • Tavern Keepers: 5

Specialized Laborer

  • Ashworkers: 2
  • Bleachers: 1
  • Coal Heavers: 3
  • In-Town Couriers: 3
  • Long Haul Couriers: 3
  • Dockyard Workers: 3
  • Hay Merchants: 1
  • Leech Collectors: 3
  • Millers: 3
  • Miners: 3
  • Oilmen and Polishers: 2
  • Postmen: 3
  • Pure Finder: 2
  • Skinners: 5
  • Tosher: 2
  • Warehousemen: 4
  • Watercarriers: 3
  • Watermen, Bargemen, etc.: 4

Skilled Laborers

  • Accountants: 1
  • Alchemist: 2
  • Clerk: 3
  • Dentists: 1
  • Educators: 4
  • Engineers: 2
  • Gardeners: 1
  • Mages: 1
  • Plumbers: 1
  • Pharmacist: 1
  • Scientists: 1

Civil Servants

  • Adventurers: 1
  • Bankers: 2
  • Civil Clerks: 3
  • Civic Iudex: 1
  • Exorcist: 3
  • Fixers: 1
  • Kami Clerk: 2
  • Landlords: 2
  • Lawyers: 1
  • Legend Keepers: 2
  • Militia Officers: 10
  • Monks, Monastic: 4
  • Monks, Civic: 5
  • Historian, Oral: 3
  • Historian, Textual: 1
  • Policemen, Sheriffs, etc.: 3
  • Priests: 6
  • Rangers: 1
  • Rat Catchers: 2
  • Scholars: 2
  • Spiritualist: 2
  • Storytellers: 5
  • Military Officers: 4

Cottage Industries

  • Brewers: 5
  • Comfort Services: 6
  • Enchanters: 1
  • Herbalists: 1
  • Jaminators: 5
  • Needleworkers: 4
  • Potters: 2
  • Preserve Makers: 4
  • Quilters: 2
  • Seamsters: 8
  • Spinners: 4
  • Tinker: 1
  • Weaver: 3

Artists

  • Actors: 1
  • Bards: 2
  • Dancers: 1
  • Engravers: 1
  • Glaziers: 1
  • Inlayers: 1
  • Musicians: 4
  • Playwrights: 1
  • Sculptors, Art: 1
  • Wood Carvers: 4
  • Writers: 5

Produce Industries

  • Butter Churners: 4
  • Canners: 4
  • Cheesmakers: 5
  • Millers: 2
  • Picklers: 2
  • Smokers: 1
  • Stockmakers: 1
  • Tobacconists: 2
  • Tallowmakers: 3

478 of Odíhg Jùshàsjùgamshe's population work within a Foundational Occupation.

922 of Odíhg Jùshàsjùgamshe's population do not work in a formal occupation, but do contribute to the local economy. 105 (7%) are noncontributers.

Points of Interest

While private tutelage of worthy apprentices can be had even in most remote villages, Odíhg Jùshàsjùgamshe is home to a proper school dedicated to teaching magic. Such schools are usually small, with no more than a few dozen pupils, most of whom will fail for lack of talent or discipline. The instructors are rarely first-rate, usually serving only for the pay and status, but sometimes a genius sorcerer will find a reason to observe likely apprentices here. Given the unfortunate accident potential of the school, it’s probably isolated or well-fortified.

Odíhg Jùshàsjùgamshe is accessed from a nearby river via an intricate series of locks.

POI

History

In time immemorial, reportedly some time during the early 2nd century, Odíhg Jùshàsjùgamshe was attacked by savage tribes living nearby Odíhg Jùshàsjùgamshe. The details of the conflict are hazy at best due to many conflicting accounts. What is known is Odíhg Jùshàsjùgamshe lost 212 people, 349 livestock, and 29 buildings. The conflict ended after roughly 145, when members of Odíhg Jùshàsjùgamshe's militia enacted an operation to liberate a particular temple from the enemy. The operation was complicated by a trusted officer who turned traitor and defects. The conflict ended with a last stand against the enemy until a particular event occurred, which ended in defeat for Odíhg Jùshàsjùgamshe's forces. The war is remembered in legend by Odíhg Jùshàsjùgamshe's bards, historians, and legend keepers.

History